Radirgy

Noa

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Miniboss | Stage 2 | Stage 4 | Stage 6 | Stage 8 | Stage 9

Radirgy Noa differs from the original Radirgy in a few key areas. You gain different weapons by collecting color-coded pickups (forward shot, T-shot, or X-shot), lack any shield, can charge your slash, and build ABSnet very quickly.

The X-shot as your weapon is preferred by most superplays - outside of some boss fights, and stages 8/9. Smack a powerup to change its color.
ABSnet is your "bomb", or screen clearing attack. It deploys a net around you that deals damage and absorbs any bullets, adding them to your score multiplier gauge and filling the ABS gauge, before clearing the screen.
Your slash deals extra damage, destroys nonsolid bullets, and slightly fills the ABSnet gauge.
And unlike the original Radirgy, stay wary of newly-present contact damage!

Bored in a console port? On the title after loading your save, input ←←→→←→←←→→←←→←→→ start to unlock Expand mode.

M.Knight (Jan 07, 2014) says:
There is a mid-boss named the Dreamer09 you'll fight four times during the game in dedicated short stages. Your objective will be to destroy it progressively, piece by piece, and if you can kill it before the end of the last stage it appears in, you can gain a lot of points.
NIACO (Mar 08, 2025) says:
If you destroy Dreamer09 without any continues, and grab every item it drops, you'll unlock a good ending - doing it early enough, though, means another will spawn for some bonus points.

Struggling to destroy it? Go for the wings first - you can lay on top of them if you need.
Kiken (Nov 12, 2010) says:
Part of the game's scoring revolves around knowing when to stop using sword to allow it to charge for the extra 2x multiplier (turning a 16x into a 32x).
Item pickups always cycle in the same order, and actually, you should take red as early as possible (it's the strongest weapon and covers the most area of the playfield).
briareos_kerensky (Jan 11, 2012) says:
I've always had the impression that the ABS Net in the first Radirgy was an underused feature; in Noa Massive the ABS Net is the core mechanic of the whole game and using it is not just for scoring purposes, but it's a requirement to pass past the last levels.

During the first levels the Net can be kept up almost indefinitely with little trouble. On later levels filling the ABS meter requires a good dose of aggressiveness and tactic, as having the barrier down or not ready to be deployed could mean a lower score multiplier or having to spend too much time dodging without hitting something.

Managing the ABS Net is the key to get past dangerous areas while raking up points and one of the game's high points and Milestone provided both visual and aural cues to ease the player in understanding when the ABS is expiring and when its meter is full.
NIACO (Mar 08, 2025) says:
This game has two-player! Bring a friend! If your ships overlap, you'll fire powered-up shots. This'll make the earlier stages a breeze.
NIACO (Mar 08, 2025) says:
Some players have found a secret extend at the start of this level by inputting... something... near the top left as the first wave of enemies rolls in.
Figure it out? Shoot me an email!
Shu Shirakawa (Nov 17, 2010) says: (Translated)
Some segments, especially towards the end, require pure sequential ABS net - I break everything I can, see tons of pellets - so throw out another one (just to stay at 16x, too) - and again, break everything I can...
NIACO (Mar 08, 2025) says:
..There's an unfortunate truth about Radirgy Noa - it's just not very popular. It's outshone by most of the other games in the series.
Most discussion of the game is very general or straight score-sharing. It does, however, seem to be an easier game than OG Radirgy.
Besides the wisdom of superplays, not much advice is left. Good luck!
EphemeralEnigmas (Aug 07, 2024) says:
The last level is where things finally feel like what you'd expect. ABS Net becomes required for almost every formation, enemies just vomit bullets everywhere, fast lasers force you to react, but most notably of all, the last boss is a tremendous spike in difficulty. Not only is it multiple phases long, it has ridiculous bullet patterns and requires ABS Net usage with extremely precise timing thanks to how it spaces out its attacks in weird ways. Use it a little too early or too late and you won't have enough juice to use it again, effectively guaranteeing you'll take damage.